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Togruta, Jedi Sentinel

A Game Ready character based on one of my SWTOR characters and developed through a nearly complete production pipeline: ZBrush for high poly, Fusion 360 for weapons, Maya for low poly and UVs, Substance Painter and Quixel Mixer for textures, Marmoset Toolbag for validation and Unreal Engine for final presentation. It is one of the projects that best demonstrates my ability to take a character from sculpt to engine.

Model based on one of my characters in SWTOR game. A Togruta female, Jedi Sentinel to serve and protect the galaxy.
I hope you like it!

Made it with Zbrush and rendered with Ue4. Sorry but it's my first model inside of Ue4 with this purposes, normally I just send the models to the engine to be used in a game, no with pose´s lighting or animations... was fun I learned a lot.

Pipeline used was simple, High with Zbrush,of course, but I used Mudbox for some extra details and Fusion 360 for weapons ( just for fun because are very simples).

Low and UVs with Maya, Textured with Painter and Mixer. I used Marmoset to check very quick my textures and mesh. Finally I used Ue4 with the movie render queue plugin to have a HD render.

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